Creative Computing and History of Art and Design

BA (Hons)

Undergraduate degree - combined honours

Key facts

Award
BA/BSc (Hons) Creative Computing and History of Art and Design
School
College of Liberal Arts
Campus or location
Newton Park
Course length
Three years full-time.
UCAS codes
Institution Code: B20
Course Code: I1V3
Campus Code: A,BSU

Entry requirements

We accept a wide range of qualifications for entry to our undergraduate programmes. Typical offers include A Level grades BCC with Grade B in Art & Design and Grade C in History or English related subjects preferred.

View typical offers for more information.

Join the next generation of digital creatives with our hands-on, industry-focused course.

  • Learn by making. Build imaginative games, web apps, digital interfaces and interactive artworks.
  • Network and collaborate. Work with like-minded students, software specialists and creative partners.
  • Become future-proof. Graduate as an in demand fusion of creative thinker and technical expert.

Excited by the collision of computing and creativity? Ever wondered how to code beautiful web apps, bring stories to life through animation, or build those intuitive little smartphone games that you just can’t seem to put down? Our Creative Computing course could be for you.

Creative Computing is for inquisitive people who don’t necessarily fit the model of typical degree subjects. These are practical, imaginative individuals who wish to explore how computing can enhance human creativity. We understand that such people aspire to be both the ‘thinkers’ and the ‘makers’, so have designed a course to help them become just that.

This course celebrates digital creativity. We teach you broad computing and design skills, from smartphone app building to VR game development and beyond. You learn your craft from the ground up, through a mix of workshops, tech demos, creative problem solving challenges and collaborative briefs. We believe that in this field you learn best by making, so you can look forward to creating digital work from day one.

What you'll learn

Overview

You’ll study a series of Creative Computing modules, alongside modules from your combination subject. There are three possible routes: Major, where Creative Computing is the lead subject; Minor, where it is the complimentary subject; and Joint, where study time is divided equally between Creative Computing and a combination subject.

In core Creative Computing modules, we teach you skills essential to creative computing and digital creativity more widely. These include programming (C languages, Java), web app deployment (HTML5, JavaScript, PHP), and asset creation (Adobe, Autodesk). If you decide to take the major route, you’ll be able to access our specialist games design and digital animation modules.

Course structure

Year one
Master the basics. Start your journey through Creative Computing by developing key skills in computing and digital design. We provide an induction to computer science (binary, hardware, operating systems, networking) and probe the social and ethical consequences that are distinct to the digital age. Weekly skills workshops expose you to the basics of web development, physical computing (Arduino, Raspberry Pi) and object-oriented programming. Specific modules on creative problem solving, interface design and coding for the visual arts are available to joint or major route students.

Year two
Enhance your digital skill set. Core module, Codelab II introduces the C family of programming languages. We introduce agile methodologies of production and teach you how to deploy event listeners and Application Programming Interfaces (APIs) to create interactive, data driven programs. Joint and major route students can access a suite of modules that include Games Design, Digital Animation, Web and Mobile Application Development, Emerging Technologies, and Industry-Informed Projects.

Year three
Kickstart your career. You’ll enhance your software development knowledge, while setting yourself up for success in the tech / creative industries. One third of your time is spent developing a significant digital artefact. This work becomes the centrepiece of a compelling, industry-focused creative portfolio. Major route students can extend their knowledge of the gaming or animation pipelines in the modules, Games Studio and Advanced Animation. Joint award students are given the opportunity to undertake an industry placement.

How will I be assessed?

Creative Computing is almost entirely coursework assessed. You’ll deliver a varied and balanced collection of artefacts including prototype software, experiment portfolios, digital interfaces, interactive stories and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.

How will I be taught?

You’ll be taught through creative workshops, technical labs, seminars and project drop-ins. These sessions are supported by individual and team tutorials throughout your degree programme. CodeLab modules are delivered in small groups. This provides the tutor contact time you need to learn computer programming effectively.

A network of visiting speakers and mentors keep you in touch with developments in the tech / creative sectors, while a team of technical demonstrators reinforce the ‘skills training’ aspects of your learning.

Opportunities

Study abroad

Creative Computing students across all pathways can apply for Erasmus+ and Exchange programme opportunities offered by Bath Spa University.

Work placements, industry links and internships

We draw on a diverse network of industry partners established by the university’s Digital Academy and Centre for Creative Computing. We collaborate with emerging tech companies, prolific creative media practitioners, and a collective of independent animation and game studios across Bath, Bristol and beyond. Our students are invited to work on these exciting projects, and enjoy the industry contacts and funding that they often provide.

Many of our students take on freelance work and placements during their time with us.

Collaboration

You’ll have access to countless collaborative possibilities. Join forces with students studying storytelling, animation, film-making, publishing, dance, music technology – the list goes on – to create unique and compelling digital work.

Competitions and awards

We encourage you to participate in regional game jams, animation festivals and sandbox events. A programme of internal ‘build’ competitions provide chances for you to test out new ideas and collaborate with peers or creatives pursuing other subject areas.

Projects

Project Pickaxe
An ongoing MineCraft build of our Newton Park campus.

MediaWall
Creative Computing students design and contribute to installations for MediaWall.

Serious Games
Collaborations with Bath Spa’s Institute of Education on multiple games that tackle real-world problems. These projects almost always combine aspects of animation, gaming and software development.

Facilities and resources

Where the subject is taught

You'll have access to our:

  • Commons building
    You're taught within the cutting-edge Commons building, situated at the heart of our stunning Newton Park campus.
  • Apple iMac suites
    Core modules are taught across several Apple iMac suites, each loaded with industry standard digital design packages, prototyping tools and Integrated Development Environments.
  • Virtual Learning Environment
  • Newton Park library

Resources

  • Exclusive access to a collection of top-spec 4K Windows systems with CPU and GPU water cooling. These machines are networked to dedicated external storage and are offered with Unity, Unreal, 3ds Max, Blender and Spine installs.
  • Excellent e-learning provisions and a personal ‘software bible’.
  • An equipment loan service that offers a wide range of audiovisual production gear, interactive devices, and peripherals.

Fees

UK and EU students full time

2017/18 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2018
Year 3 Published Jan 2019

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

International students full time

2017/18 Entry

Course fees
Year 1 £13,500
Year 2 Published Jan 2018
Year 3 Published Jan 2018

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2021

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

Interested in applying?

What we look for in potential students

We look for students with a drive to pursue big ideas and a clear willingness to try out new things. Successful applicants will be imaginative, organised and have a keen eye for detail. Programming experience is not an essential prerequisite for this course. We teach coding from the ground up.

Typical offers

Applicants are considered on an individual basis also taking into account any skills and experience that may not be reflected in A-level scores. The most important consideration is for applicants to have the qualities and potential to succeed in this exciting new area of study.

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level -  Overall Grades CCC- CDD are accepted.
  • BTEC -  Extended Diploma in Performing Arts or related subject Merit, Merit, Merit (MMM) accepted.
  • International Baccalaureate - A minimum of 26 points are accepted.
  • Access to HE courses - Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 15 at merit or higher).

English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

 

How do I apply?

Ready to apply? Using our list of 'possible combinations', choose which Creative Computing combination you'd like to apply for. Click the 'apply now' button on that course's page.

Need more guidance? Head to our how to apply pages.

Portfolio guidance

We recommend that you attach a portfolio of creative work to your application. The portfolio should contain 2 or 3 examples of your digital projects. These may be small games, web designs, asset models, interactive stories or any other type of artwork or creative artefact.

Get ahead

Although we teach coding from the ground up, you can get ahead by learning some basic programming techniques before you join the course. Online tools such as Codecademy (HTML & CSS, Java) and Scratch are excellent starting points for learning to think algorithmically. Good luck!

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk
Course leader: Lee Scott
Email: l.scott@bathspa.ac.uk

Critical, experimental and creative – this course is for passionate individuals who want a career in art and design.

  • Our academics are active researchers, authors and curators with extensive experience in their specialisms.
  • Extensive contacts with local and national cultural organisations.

History of Art and Design at Bath Spa University is for individuals interested in a career in the diverse fields requiring knowledge of art and design history, visual analysis, cultural theory and criticism.

We’ll help you to build a strong understanding of the historical and theoretical context to art and design. As the course progresses, you’ll be able to specialise in an area that interests you, with an emphasis on developing you as an independent, skilled researcher and worker in the field. You’ll develop a strong knowledge of the historical background to the subject as well the skills that you will need to become a motivated, agile professional in a related career.

Based in the World Heritage City of Bath, the course explores the region’s rich cultural heritage and makes full use of excellent travel connections to London.

What you'll learn

Overview

We’ll provide you with a firm historical foundation in the history of art and design, alongside giving you the opportunity to take optional modules that reflect your interests. This means you’ll be able to specialise in particular media, geographic areas or periods.

You’ll have lots of opportunities to undertake work experience, visits and longer travel experiences. The structure of the course means you’ll increasingly work independently on research projects that represent your interests.

Course structure

Year one
You’ll learn the foundations of methodology in art and design history as well as learning historical context – spanning from the renaissance to the early 19th century. You’ll begin to acquire the skills necessary to research and learn independently, as you begin your journey to a career in an area related to the subject.

Year two
You’ll be given an increasing amount of choice over the direction that you choose for your study. You’ll also continue studying historical context and theory that spans the period from the mid nineteenth century through to the late twentieth century. During your second year you’ll acquire key advanced research skills that will support your evolution as a professional researcher in the subject.

Year three
The core module of year 3 reflects upon the world of art and design since 1945 in detail. This is combined with a significant amount of self-directed and researched study. You’ll have the opportunity to produce a substantial piece of personal research in the form of a dissertation. In your professional contexts module we’ll help you to hone your career path in preparation for entry into the professional world.

How will I be assessed?

The course is assessed by coursework (including essays, portfolios, study journals and reviews), projects and dissertations, individual and group presentations, and seen and unseen examinations.

How will I be taught?

Modules on the course are taught via seminars, lectures, individual tutorials, and IT workshops. A variety of visits and field trips enrich the course. As well as local, regional and national visits, travel opportunities to international centres such as Paris, Vienna, Berlin, Los Angeles or Las Vegas help to further inform your studies.

Opportunities

Study abroad

You’ll have the opportunity to study in a wide range of locations around the world. Our students have completed Erasmus+ and Exchange programmes in a variety of countries.

Work placements, industry links and internships

This course will equip you for employment in the creative industries. It is designed to support you to become an informed, intellectually curious and professionally agile individual, with qualities that employers will find attractive. We’ll introduce you to opportunities for work visits and placements throughout your three years on the course.

Careers

Graduates of BA (Hons) History of Art and Design are employed in a variety of fields including:

  • Museum and art gallery curatorship
  • Art and design publishing
  • Marketing and advertising
  • Librarianship
  • Broadcasting (film and television)
  • Travel services
  • Teaching
  • Journalism
  • Arts administration
  • Public relations
  • Design management

Facilities and resources

Where the subject is taught

You'll be taught at Bath School of Art and Design's campus at Sion Hill as well as Newton Park campus.

You'll have access to a range of excellent facilties including workshops and Sion Hill library.

Fees

UK and EU students full time

2017/18 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2018
Year 3 Published Jan 2019

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

International students full time

2017/18 Entry

Course fees
Year 1 £13,500
Year 2 Published Jan 2018
Year 3 Published Jan 2018

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2021

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

Interested in applying?

Typical offers

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level - A Level grades BCC including Grade B in Art & Design and Grade C in History or English related subjects preferred.
  • BTEC - Extended Diploma grades Merit, Merit. Merit (MMM) in a related subject in addition to other qualifications or evidence of experience in Art.
  • International Baccalaureate - A minimum of 27 points will be required in addition to a HL Art or English subject at grade 6 and evidence of further experience in Art & Design.
  • Access Courses - Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 30 at merit or higher).

English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element

How do I apply?

Ready to apply? Click the 'apply now' button in the centre of this page.

Need more guidance? Head to our how to apply pages.

Interview and portfolio guidance

Applicants who meet our entry criteria will be invited by email to interview at our Sion Hill campus and may be required to bring high quality portfolio. More details will be supplied to applicants on invitation.

Get ahead

We recommend that applicants undertake a pre-degree foundation diploma in Art and Design in addition to the qualifications listed above. Applicants will be considered without this.

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk
Course leader: Rachel Withers
Email: r.withers@bathspa.ac.uk