Creative Computing and Publishing

BA/BSc (Hons)

Undergraduate degree - combined honours

Key facts

Award
BA/BSc (Hons) Creative Computing and Publishing
School
College of Liberal Arts
Campus or location
Newton Park
Course length
Three years full-time.
UCAS codes
Institution Code: B20
Course Code: R2Y6
Campus Code: A,BSU

Entry requirements

We accept a wide range of qualifications for entry to our undergraduate programmes. Typical offers include A level grades BBC-BCC.

View typical offers for more information.

Join the next generation of digital creatives with our hands-on, industry-focused course.

  • Learn by making. Build imaginative games, web apps, digital interfaces and interactive artworks.
  • Network and collaborate. Work with like-minded students, software specialists and creative partners.
  • Become future-proof. Graduate as an in demand fusion of creative thinker and technical expert.

Excited by the collision of computing and creativity? Ever wondered how to code beautiful web apps, bring stories to life through animation, or build those intuitive little smartphone games that you just can’t seem to put down? Our Creative Computing course could be for you.

Creative Computing is for inquisitive people who don’t necessarily fit the model of typical degree subjects. These are practical, imaginative individuals who wish to explore how computing can enhance human creativity. We understand that such people aspire to be both the ‘thinkers’ and the ‘makers’, so have designed a course to help them become just that.

This course celebrates digital creativity. We teach you broad computing and design skills, from smartphone app building to VR game development and beyond. You learn your craft from the ground up, through a mix of workshops, tech demos, creative problem solving challenges and collaborative briefs. We believe that in this field you learn best by making, so you can look forward to creating digital work from day one.

What you'll learn

Overview

You’ll study a series of Creative Computing modules, alongside modules from your combination subject. There are three possible routes: Major, where Creative Computing is the lead subject; Minor, where it is the complimentary subject; and Joint, where study time is divided equally between Creative Computing and a combination subject.

In core Creative Computing modules, we teach you skills essential to creative computing and digital creativity more widely. These include programming (C languages, Java), web app deployment (HTML5, JavaScript, PHP), and asset creation (Adobe, Autodesk). If you decide to take the major route, you’ll be able to access our specialist games design and digital animation modules.

Course structure

Year one
Master the basics. Start your journey through Creative Computing by developing key skills in computing and digital design. We provide an induction to computer science (binary, hardware, operating systems, networking) and probe the social and ethical consequences that are distinct to the digital age. Weekly skills workshops expose you to the basics of web development, physical computing (Arduino, Raspberry Pi) and object-oriented programming. Specific modules on creative problem solving, interface design and coding for the visual arts are available to joint or major route students.

Year two
Enhance your digital skill set. Core module, Codelab II introduces the C family of programming languages. We introduce agile methodologies of production and teach you how to deploy event listeners and Application Programming Interfaces (APIs) to create interactive, data driven programs. Joint and major route students can access a suite of modules that include Games Design, Digital Animation, Web and Mobile Application Development, Emerging Technologies, and Industry-Informed Projects.

Year three
Kickstart your career. You’ll enhance your software development knowledge, while setting yourself up for success in the tech / creative industries. One third of your time is spent developing a significant digital artefact. This work becomes the centrepiece of a compelling, industry-focused creative portfolio. Major route students can extend their knowledge of the gaming or animation pipelines in the modules, Games Studio and Advanced Animation. Joint award students are given the opportunity to undertake an industry placement.

How will I be assessed?

Creative Computing is almost entirely coursework assessed. You’ll deliver a varied and balanced collection of artefacts including prototype software, experiment portfolios, digital interfaces, interactive stories and web apps. Project work is supported by contextual essays, reflective commentaries, sketchbooks, reports, pitches, presentations, debates and b/vlogs.

How will I be taught?

You’ll be taught through creative workshops, technical labs, seminars and project drop-ins. These sessions are supported by individual and team tutorials throughout your degree programme. CodeLab modules are delivered in small groups. This provides the tutor contact time you need to learn computer programming effectively.

A network of visiting speakers and mentors keep you in touch with developments in the tech / creative sectors, while a team of technical demonstrators reinforce the ‘skills training’ aspects of your learning.

Opportunities

Study abroad

Creative Computing students across all pathways can apply for Erasmus+ and Exchange programme opportunities offered by Bath Spa University.

Work placements, industry links and internships

We draw on a diverse network of industry partners established by the university’s Digital Academy and Centre for Creative Computing. We collaborate with emerging tech companies, prolific creative media practitioners, and a collective of independent animation and game studios across Bath, Bristol and beyond. Our students are invited to work on these exciting projects, and enjoy the industry contacts and funding that they often provide.

Many of our students take on freelance work and placements during their time with us.

Collaboration

You’ll have access to countless collaborative possibilities. Join forces with students studying storytelling, animation, film-making, publishing, dance, music technology – the list goes on – to create unique and compelling digital work.

Competitions and awards

We encourage you to participate in regional game jams, animation festivals and sandbox events. A programme of internal ‘build’ competitions provide chances for you to test out new ideas and collaborate with peers or creatives pursuing other subject areas.

Projects

Project Pickaxe
An ongoing MineCraft build of our Newton Park campus.

MediaWall
Creative Computing students design and contribute to installations for MediaWall.

Serious Games
Collaborations with Bath Spa’s Institute of Education on multiple games that tackle real-world problems. These projects almost always combine aspects of animation, gaming and software development.

Facilities and resources

Where the subject is taught

You'll have access to our:

  • Commons building
    You're taught within the cutting-edge Commons building, situated at the heart of our stunning Newton Park campus.
  • Apple iMac suites
    Core modules are taught across several Apple iMac suites, each loaded with industry standard digital design packages, prototyping tools and Integrated Development Environments.
  • Virtual Learning Environment
  • Newton Park library

Resources

  • Exclusive access to a collection of top-spec 4K Windows systems with CPU and GPU water cooling. These machines are networked to dedicated external storage and are offered with Unity, Unreal, 3ds Max, Blender and Spine installs.
  • Excellent e-learning provisions and a personal ‘software bible’.
  • An equipment loan service that offers a wide range of audiovisual production gear, interactive devices, and peripherals.

Fees

UK and EU students full time

2017/18 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2018
Year 3 Published Jan 2019

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

International students full time

2017/18 Entry

Course fees
Year 1 £13,500
Year 2 Published Jan 2018
Year 3 Published Jan 2018

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2021

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

Interested in applying?

What we look for in potential students

We look for students with a drive to pursue big ideas and a clear willingness to try out new things. Successful applicants will be imaginative, organised and have a keen eye for detail. Programming experience is not an essential prerequisite for this course. We teach coding from the ground up.

Typical offers

Applicants are considered on an individual basis also taking into account any skills and experience that may not be reflected in A-level scores. The most important consideration is for applicants to have the qualities and potential to succeed in this exciting new area of study.

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level -  Overall Grades CCC- CDD are accepted.
  • BTEC -  Extended Diploma in Performing Arts or related subject Merit, Merit, Merit (MMM) accepted.
  • International Baccalaureate - A minimum of 26 points are accepted.
  • Access to HE courses - Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 15 at merit or higher).

English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

 

How do I apply?

Ready to apply? Using our list of 'possible combinations', choose which Creative Computing combination you'd like to apply for. Click the 'apply now' button on that course's page.

Need more guidance? Head to our how to apply pages.

Portfolio guidance

We recommend that you attach a portfolio of creative work to your application. The portfolio should contain 2 or 3 examples of your digital projects. These may be small games, web designs, asset models, interactive stories or any other type of artwork or creative artefact.

Get ahead

Although we teach coding from the ground up, you can get ahead by learning some basic programming techniques before you join the course. Online tools such as Codecademy (HTML & CSS, Java) and Scratch are excellent starting points for learning to think algorithmically. Good luck!

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk
Course leader: Lee Scott
Email: l.scott@bathspa.ac.uk

Study Publishing as a joint subject and learn to shape stories, information and ideas for print and digital.

  • Access to cutting-edge Adobe digital publishing platform.
  • Industry and employability-focused course.
  • Graduates employed by BBC, Taylor & Francis and Penguin Random House.

Publishing is one of the UK’s largest creative industries and this is an international industry which shapes and presents content across a wide range of subjects. Publishers find an audience for a variety of publication types from books and magazines to innovative apps and websites. We’ll equip you with a wide range of the latest digital making skills, alongside learning core publishing skills, such as copywriting and editing, design and layout, and marketing.

Through collaborative project development, you will acquire essential creative workplace skills in working with others, carving out your own role, and achieving high-quality results. You’ll graduate with industry experience and a stunning digital portfolio of your work.

The 'Future Publishers' initiative aims to encourage new publishing talent and increase diversity in the industry. Since 2011, Publishing staff and students have delivered inspiring magazine and book-making workshops for children and young people in schools and at live events e.g. Forest of Imagination.

“Adding Publishing to my degree has given me a huge range of opportunities and an advantage over others when applying for jobs. I have really enjoyed every moment of the course.”

Frances Bircher, BA (Hons) History and Publishing graduate

What you'll learn

Overview

You’ll graduate with essential publishing skills, from writing persuasive, concise copy and text editing, to communicating brand identity and audience research. We’ll teach you how to layout content and manipulate images using industry-standard software, with opportunities to develop your skills in image use, video; photography; app creation; and HTML.

Additional modules offer the chance to specialise and deepen your knowledge and skill base, and to work on larger personal projects linked to your career aims.

Course structure

Year one
We’ll introduce you to core publishing principles, with a focus on copywriting and editing. You’ll become familiar with layout, production and publishing software. There will be weekly deadlines, so you’ll get used to turning around work quickly and in a well-presented form. Alongside this you’ll start to build an in-depth knowledge of the publishing industry.

Year two
You’ll gain greater insight into particular areas of publishing, such as marketing, editorial and design. Optional modules allow you to delve deeper into areas such as illustrated books, fiction editing, and the use of publishing skills for social enterprise and charity work.

Year three
Tutors will guide you to focus your skills and knowledge around your personal creative and career interests. You’ll be encouraged to develop your individual approach as a creator, curator or project manager; your final portfolio will reflect this, showcasing your work for prospective employers. Optional modules cover magazines, book commissioning, digital literary studies, cookery publishing, and children’s books.

How will I be assessed?

You’ll be assessed by coursework, including portfolios, essays, feature articles, reflective commentaries and reports. In some modules you’ll share your work through short, informal presentations.

How will I be taught?

You’ll be taught through creative workshops, skills labs, seminars and lectures. You will learn to be adept at project management and product development following a research and development process. We work on-screen and beyond: creating sketchbooks; making physical prototypes; getting out and meeting people; finding opportunities.

Throughout the course, you’ll work to briefs set by your tutors or industry collaborators, as well as working on your own projects. We expect you to work with flair and enthusiasm, taking your ideas and developing them into industry standard work.

Opportunities

Study abroad

Students can choose to study abroad; this is a great opportunity to develop knowledge of other book markets as publishing is an international industry.

Field trips

From visiting bookbinders and letterpress companies to climbing Britain’s tallest spire and visiting bookshops for talks and research, you’ll have the opportunity to participate in field trips across the Publishing modules.

Work placements, industry links and internships

Students have the opportunity to work on live projects and collaborations. We have worked with international and local clients such as TEDxBristol, X Media Lab, the National Trust, Forest of Imagination arts events, and Bath Film Festival.

With our support, many students carry out work experience and freelance work. The Publishing lecturers have had a great amount of experience in the industry, putting us in an excellent position to help students and graduates with networking opportunities.

We support applications for the Parragon Books paid internships and work with industry contacts to develop internship and work experience opportunities for students.

Careers

Publishing graduates have gained a range of professions including Production Assistant; Digital Editor; Digital Marketing Coordinator; Events Organiser; and Project Manager. Graduates have been employed by publishing companies including:

  • Future
  • Parragon Books
  • Taylor & Francis
  • BBC
  • Penguin Random House

Publishing prizes

Each year we award six prizes to students in their final year. These are the:

  • Digital Publishing Prize
  • Public Ambassador Prize
  • Food Writing Prize
  • Illustrated Publishing Prize
  • Book Innovation Prize

Facilities and resources

Where the subject is taught

Publishing is taught on our Newton Park campus. You'll have access to a wide range of excellent facilities, including:

Resources

As a Publishing student, you'll benefit from:

  • experienced Publishing technical demonstrators to support you;
  • the latest specialist software as well as various print and handmade publishing equipment including digital cameras, iPads, booklet makers;
  • free equipment hire with SISO, Bath Spa’s loan system.

Fees

UK and EU students full time

2017/18 Entry

Course fees
Year 1 £9,250
Year 2 Published Jan 2018
Year 3 Published Jan 2019

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

UK and EU students part time

2017/18 Entry

Course fees
Year 1 £4,625
Year 2 Published Jan 2018
Year 3 Published Jan 2019

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2020

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

International students full time

2017/18 Entry

Course fees
Year 1 £13,500
Year 2 Published Jan 2018
Year 3 Published Jan 2018

2018/19 Entry

Course fees
Year 1 Published Jan 2018
Year 2 Published Jan 2019
Year 3 Published Jan 2021

2019/20 Entry

Course fees
Year 1 Published Jan 2019
Year 2 Published Jan 2020
Year 3 Published Jan 2021

Interested in applying?

What we look for in potential students

We’re looking for students with creative flair – enthusiastic team players who are full of ideas and want to learn how to make them happen. Great attention to detail is important as we place emphasis on creating industry standard professional work.

Typical offers

The standard offers based on A Levels for Publishing combinations are:

  • Business and Management - CCC
  • Creative Computing - CDD
  • Creative Writing - BCC (B In English Literature or Language)
  • English Literature - BCC (B In English Literature or Language)
  • Film and Screen Studies - CCC
  • History - CCC
  • History of Art and Design - BCC (B in Art and Design related subject and ideally C in History)
  • Media Communications - CCC

We accept a wide range of qualifications for entry to our undergraduate programmes. The main ones are listed below:

  • A Level
  • BTEC
  • International Baccalaureate
  • Access to HE courses - Typical offers for applicants with Access to HE will be the Access to HE Diploma or Access to HE Certificate (60 credits, 45 of which must be Level 3, including 30 at merit or higher). Any selection procedure/further requirements will also apply.

English Language Requirements for International and EU Applicants
IELTS 6.0 - for visa nationals, with a minimum score of IELTS 5.5 in each element.

How do I apply?

Ready to apply? Click the 'apply now' button in the centre of this page.

Need more guidance? Head to our how to apply pages.

Get ahead

Explore industry magazine, The Bookseller, online.

Admissions service: +44 (0)1225 876 180
Email: admissions@bathspa.ac.uk
Course leader: Katharine Reeve
Email: k.reeve@bathspa.ac.uk